Iymrith, the Doom of the Desert

 

Few folk of the North ever see this legendary "Dragon of the Statues" unless they brave the frigid wastes of Anauroch east of ruined Ascore, or dare to explore the Netherese ruins scattered up and down the Fallen Lands along the western edge of the Great Desert. Iymrith the blue dragon roams these regions tirelessly... 

...over 900 years old, Iymrith once served a lich for a time, even allowing him to ride her with his saddle made of halfling bones...

...she has also developed quite a few unusual spells. Perhaps the most important of these is the magic that has kept her alive thus far: force burn, a spell derived from magic left behind by Netherese mages...

...adventurers are warned that Iymrith has developed spells that employ sand as a weapon and that apparently confer the ability to use such magic on some of the many gargoyle servants she has created...

...Sorely wounded, she crashed into some ruins and hid for some years, healing slowly and stealing forth only by night to find food. At some point during this time of nighthunting, she somehow gained magic beyond the normal capabilities of even the oldest blue dragons...

...inevitably, Iymrith was seen flying back and forth and was confronted by an adventuring band hoping to be rich dragonslayers by the end of the day. They ended up as corpses instead, and Iymrith was goaded into experimenting with certain of the spells she'd already found to make her first gargoyles. Iymrith needed loyal, sturdy servants to guard her lair and dig for her while she kept watch for phaerimms and humans from a safe vantage point. Her gargoyles began as crude, ungainly gliding stone monsters but soon grew more elegant and deadly...

...the key to Iymrith's character is her driving, all-consuming ambition. In the words of Felgelos, she is "the least lazy and sleepy wyrm I have ever known."

Klauth, the “Old Snarl”

 

Klauthen Vale is a narrow, winding valley in the mountains west of Mirabar. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale’s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley...

...Klauth is one of the largest and most fearsome red dragons ever known in Faerûn. Huge but graceful, he’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that might rival him in power, in a fighting style marked by sudden attacks and just as sudden disappearances...

...Klauth spends many waking hours scrying Faerûn with his spells, and he probably knows more about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. 

 

...Old Snarl obeys strange whims that prompt him to perform acts of kindness for creatures he doesn’t think can harm him...

 

...Felgelos enjoyed reminding me the nasty brutality of this huge old red wyrm is why certain expressions have passed into common speech such as: "Don't go near him early of mornings; he's apt to be a right Klauth until he's had a mug or two." Or, "Blood and bodies everywhere . . . it looked as though old Klauth himself had come calling!" Or the shorter variant (used to describe butchery): "Regular Klauth work!"

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